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Re: PotBotMM 3.22b on Linux = Bots do not join team?
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Weasel
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Posts: 44
Join Date: Mar 2008
Default Re: PotBotMM 3.22b on Linux = Bots do not join team? - 15-04-2013

Trying the "All_in_One" package today, and assuming it works I will reverse-engineer putting back in just the AMX stuff I care about and taking everything else out.

Regarding the names it's a customized botnames.txt file (below).
Not other bots running on this game/in this installation folder, etc.

Code:
# This File contains all Botnames which are used if you don't
# specify a name using "pb add"
# There must be at least 9 names in here and you're allowed a maximum
# of 21 chars for the name ! Why ? The "[POD]" will be
# placed before the Name and the Skill will be appended...
#
# Line below contains 21 chars as a marker for you
#23456789012345678901
#
#
Data[bot]
Lore[bot]
R2D2[bot]
C3PO[bot]
Robo-Cop[bot]
Mecha-Godzilla[bot]
Robby_The_Robot[bot]
Terminator[bot]
Tom_Servo[bot]
Crow_T._Robot[bot]
Gort[bot]
K9[bot]
HAL-9000[bot]
Johnny_5[bot]
Evil_Bill[bot]
Evil_Ted[bot]
SID_6.7[bot]
FemBot[bot]
Bender[bot]
WALL-E[bot]
EVE[bot]
Battle-Droid[bot]
Hymie[bot]
Nomad[bot]
Voltron[bot]
Cylon_Centurion[bot]
Optimus_Prime[bot]
Megatron[bot]
Agent_Smith[bot]
Lain_of_the_Wired[bot]
Project_2501[bot]
Tachikoma[bot]
WOPR[bot]
  
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