Thread: DOD:S Bots
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Re: DOD:S Bots
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pizzahut
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Status: Offline
Posts: 8
Join Date: Nov 2006
Default Re: DOD:S Bots - 14-11-2006

It's mentioned on the Steam forums, in the sticky.

On Ancient's server I tried the built-in bots of DoD:S. However players were turned off by these, so I tried FakeClients (MM:S plugin) and it did the trick - server gets noticed and fills up.

I also tried FakeFull for TFC, but in this case people seemed to prefer FoxBots.

Quote:
Originally Posted by Jetpack
There is a Bot .dll file you can load and have a play with in off-line mode.

The Source version of rcbot ver 2.04.

It is only a dumb Bot program, you can however add bots and have them follow waypoints.

* Add more bots that normal, up to six is good. More Bots mean more Lag.

* Add Axis Bots, as you add another bot it automatically adjusts teams.

* Add / Remove / Waypoints and Pathways, the bots don't always follow these probably near some structures.

I made a set of binds / menu and played with it using the normal and rcbot commands, you can get them to cap out a VERY simple map. It's OK for a bit of fun.

That is the most complex bot system I found that will actually work in DoD:S,
I am making a HUD at the moment and have not got time but latter on I will have another look at it
This is the link...

http://filebase.bots-united.com/inde...on=file&id=205

It's not hard to set up and has a good readme, please don't download if you have not done this kind of thing before.
Source: http://forums.steampowered.com/forum...1&postcount=18
  
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