Re: Unreal engine driver communication -
08-04-2004
Does unrealscript allow the address-of operator (&)?
If so, just make a global variable of a structure containing game data and write the address once to a file for reading by the c++ driver.
Once you have the address you should be able to use ReadProcessMemory and WriteProcessMemory on a similar structure ( with all offsets correct ) written in C or C++.
I have not done that much reading on unrealscript so I don't know if their virtual machine uses the actual addresses of objects or if it has it's own memory system.
I guess I'll install UT and check out some more options.
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