Thread: idea's bug's
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Re: idea's bug's
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sPlOrYgOn
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Default Re: idea's bug's - 16-06-2004

well I think red is completely invisible when viewed from 10 or more units away
I'm thinking of adding a little bit of white to the current red stuff such as Terrorist Important, Jump, and Experience.
I think I'm going to choose a light or dark blue for incoming.. anyone disagree? It might confuse new people when they see the waypoint radius and the incoming connection...

I've fixed a bug that would cause a crash if you had experience files and turn waypoints on and walked to Node #0 without changing any waypoints..
  
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