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Re: Ideas for communication
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Brainz
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Join Date: Jun 2004
Location: Nottingham, UK
Default Re: Ideas for communication - 13-07-2004

that only moves one joint tho. To give a 'go go go' signal, more than one movement is needed. Three, minimum:
Prepare (get hand into position), perform and recover (put hand back to weapon), and lets not forget that most human motions are actually viariations on a number of combined circles, which take more work than a simple straight line.

Sounds: how many different ways are there of playing a sound? (don't answer that, its rhetorical...) All you need is to trigger all users to play the sound, with a volume equal to k/d^2 where k is a (sound specific?) constant, and d the distance to the speaker, with a minimum values below which the sound is not played. That surely is just a "for..next" loop, and an if statement calling, for eg, WMP. Am I missing something, or is sound simpler than anims?

But IMO the player should have the option of just using a hand signal, just 'speaking', or doing both... Maybe thats something to add in: Attitudes. I'll explain in a new thread to avoid taking this one off topic.
  
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