Re: Working on a game... -
15-08-2006
In Germany, and will be getting back up to work on the engine again soon (kudos to Nova for my beast of a machine, and nice monitor, both of which I will find very nice for programming).
Anyway: question for A.I guys - would it be useful to have a way of quickly determining what dynamic and / or static objects are close to a character? I'm thinking of making an octree with one object per node for things like that - I figure it would be useful in visibility culling, but is kind of overkill for that, and might take time to sort it and keep it "nice", but if it would help for a.i then it would be worth it!
-- Ignore this, I was tired.
Last edited by mirv; 26-08-2006 at 13:58..
Reason: it didn't make sense
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