Quote:
Originally Posted by Pierre-Marie Baty
We have to apply this each time a bot changes weapons. Eventually it would be good to check if these old values are still correct after 2 or 3 Counter-Strike updates. It's now the only way to fix the bot's "speed hack" bugs.
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I knew something was going wrong. I had problems with the msec system, and the hook onto pfnSetClientMaxSpeed() seemed to correct the speed hack problem but I've noticed that the bots were still running around too fast. Also, I tried using sv_maxspeed but the cvar is not always initialized correctly. There's lots of bugs in CS 1.6 surrounding the speeds and my bet is that they broke the thing trying to hammer in the shield.