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Re: United Bot for HL2?
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sPlOrYgOn
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Default Re: United Bot for HL2? - 21-05-2004

Quote:
Originally Posted by Pierre-Marie Baty
We'll have no idea on how to get the polygons from the HL2 map files to build a navmesh either.

We'll have no idea on how the new entity system will work.

We'll have no idea on how a particular MOD will make its clients interact in the client-server relationship.

We'll have no idea on how to hook on sounds

All this WITHOUT the MOD's source code
http://www.hl2source.com/
read the interviews
hl2 will be using BSP still
  
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