Thread: Recast / Detour
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Re: Recast / Detour
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Asperoch
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Join Date: Oct 2015
Default Re: Recast / Detour - 08-11-2015

Quote:
Originally Posted by Neoptolemus View Post
Hi guys,

Unfortunately I've not had time to work on this, so I'm just going to release the source as it is.

I've cut back on a lot of the experimental stuff which really didn't work, so what you have is essentially the following:

- Ability to process the current map data to generate a navmesh in Recast
- Able to export map and navmesh data to OBJ format
- Basic pathfinding functions including finding random points, generating paths and so on
- Basic steering to avoid corners and getting stuck
- Able to process ladders and include them in the navmesh
- Frustum-based vision for near-perfect simulation of player FOV
- Function stubs for events like bot killed by player, bot killing player, bot seeing player etc.

I want to keep working on this but probably won't get a chance to until Christmas. I'll probably step back from navigation and work on other stuff like bot vision.

Download the source and pre-compiled dll here:

https://dl.dropboxusercontent.com/u/...t_20151102.zip

Have fun!
I just tried the bot, and overall it's awesome! Bots were getting stuck sometimes, but it's still very promising.

It really feels like ZBOT navigationally; they were able to cut corners when navigating throughout an alley, instead of navigating strictly on the center part of the alley (because waypoints are usually placed in the center).

Thank you for developing this! Can't wait for the future version of the bot.
  
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