Thread: good ideas ...
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Re: good ideas ...
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KWo
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Default Re: good ideas ... - 06-02-2009

Quote:
Originally Posted by dr.death View Post
the bot:
the bot has to hit the enemy so that it is seeing the enemy to be more like a human.
Please, re-phrase it. I don't understand what You are saying...

Quote:
Originally Posted by dr.death View Post
when it will disarm the bomb the first he has to go to the waypoint Prossimo more for her not to disarm after being arrested.
Same comment like above one...
Quote:
Originally Posted by dr.death View Post
he must have new cvars in botskill:
Headshot percentage which is in the bot only hit 100 Headshot at 0 and has never hit the bot Headshot.
Those setting are already existing in botskill.cfg (not as a cvar, but somehow You can have the influence on that).

Quote:
Originally Posted by dr.death View Post
reaction time when the bot hears a sound or is hit by enemy detects the enemy but not shot it exactly, but close only.
They do the shot "somewhere near" the enemy behind the wall (never exactly). The reaction time also exists in botskill.cfg and it doesn't matter if the enemy is visible or hearable only.

Quote:
Originally Posted by dr.death View Post
atack time when the bot has seen an opponent to attack after that time but then you start not miss any shot.
I understood only the first part of that - please, re-phrase.
Quote:
Originally Posted by dr.death View Post
errors in the viewfinder is a cvar for the chance to hit when you shoot.
It also exists in botskill.cfg so You can edit those values there.

Quote:
Originally Posted by dr.death View Post
the bots will not go to areas that have no waypoints as precipices deadly lasers and etc ...
They do only unwaypointed movement while attack in short distances.

Quote:
Originally Posted by dr.death View Post
the bots should have figures for each name in the botname iqual Realbot.
You mean the bot should hae personalities hardcoded with each name. It was (and it will be) always depanding of the parameters while adding a bot (one of parameters is a personality).
Quote:
Originally Posted by dr.death View Post
the bot can not get hostages if the enemy is behind the hostage.
What he should do then? Shoot through the hostages?
Quote:
Originally Posted by dr.death View Post
ever have a cvar for the time that the bots use the chat.
Please read if it's the same what was asked here.

Quote:
Originally Posted by dr.death View Post
waypoints in:
there should be squares waypoints.
That would need to change the whole waypointing system. Rejected.
Quote:
Originally Posted by dr.death View Post
there should be more than 112 in radius.
What do You need it for? In 112 is enough space to let go 2 bots near them-selves on one side of the waypoint.
Quote:
Originally Posted by dr.death View Post
there should be restrictions to certain waypoints in weapons such as a waypoint or just to just to sniper or ak-47.
That would make more complicated the algorithm of pathfinding.

[quote=dr.death;59667] waypoints to specific pump and vip and hostage not only goal (to have maps that pump + hostage + vip)
Please - re-phrase (I don't understand that).
Quote:
Originally Posted by dr.death View Post
danger factor should have manual.
It exists in podbot.cfg:
pb_dangerfactor 800
You can change it if You need.
  
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