Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Posts: 93
Join Date: Apr 2012
Default Re: Recast / Detour - 24-07-2015

Ok, looks like I was over-complicating matters. All I had to do was have a trace on one side and a trace on the other, and then strafe left or right depending on whether one was blocked. If they're both blocked then I just recalculate the path.

Seems to work just fine now, even for awkward passages like the doors in de_dust2 Just need better avoidance of other players now.
  
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