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Re: Podbots stuck and passiveness issues on jasonmode
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beast
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Default Re: Podbots stuck and passiveness issues on jasonmode - 06-04-2013

Quote:
Originally Posted by KWo View Post
I was talking about player's model name. This is what I need to know. If the model name starts with the string "chicken" or "zomb", the bot knows by it-self he has to use the knife, so You even don't need to setup jasonmode to on.
The model doesn't start with those strings, but pb_jasonmode is set to 1. So this doesn't matter.

Quote:
Originally Posted by KWo View Post
From that what I've seen the weapon primary attack button is overused - the bot uses it also if the enemy is far away and even on the similar level. Look again on the second video. That 30 units distance limit is not working correctly on them.
Well, this doesn't matter also. This is NOT the reason. I made this as a "force fix" in the first place, when I saw bots choosing to lock their aim on targets that don't make sense and being passive on attacking closer enemies, while the real players are just running around without the fear of being knifed...

IMO, this happens because they are on different heights... Could be wrong, though...
  
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