Thread: i'm done!
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Re: i'm done!
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Maleficus
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Default Re: i'm done! - 03-12-2004

Quote:
Originally Posted by sfx1999
Tweak the Quake 2 BSP format to get a similar functionality as Half-life 2 maps. Add displacements, 24-bit lightmaps, 24-bit texture support (or variable bit), more clipnodes, etc.
Or better yet, wait til this Xmas and use the Quake3 format when it goes GPL (if John Carmack keeps his promise). To be honest, I'm surprised noone here is interested in the Quake/Quake2/Quake3 engines.

These are incredibly powerful, well documented engines that are (or will be soon) 100% GPL, with all of the tools and support you can imagine, and yet its ignored. 8o

Quake3 is the engine games like Call Of Duty, Medal of Honor, and Wolfenstein were all based off of. It has a very mature set of tools created by the community to edit it in any way you can imagine, and its fast and flexible. The netcode is tight, and the graphics top notch out of the box (and it wouldn't be impossible I'm sure to add a lot of the features newer games have). And you can poke around and change ANYTHING you want when/if it goes GPL.


Dum Spiro Spero


  
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