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Re: prevent precaching/Reslists (steam)
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dead bwoy
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Default Re: prevent precaching/Reslists (steam) - 15-06-2004

Quote:
Originally Posted by Pierre-Marie Baty
BTW there'll be coding involved, I think this post belongs rather to the coding forums...
So there's no way to use the resfiles to do this? I noticed map-specific .lst files under internal preloads.lst, so I was thinking I could add the map-specific profiles and models here or in a res file for the map. Problem is, how do I prevent the precaching of BotProfile.db? In reslists/Condition Zero/excludes.lst or reslists/Counter-Strike/excludes.lst? The ClientGameInfo.vdf states:
Code:
 "primarycache" "81" // Base Condition Zero Content (Condition Zero.gcf)
"dependantOnApp" "10" // Counter-Strike (Counter-Strike.gcf)
So does that mean I need to edit the Condition Zero/reslists/ or Counter-Strike/reslists/? The liblist.gam states:
Code:
fallback_dir "cstrike"
So I would think it would be Condition Zero/reslists/, but then again, czero is dependant on cstrike so maybe it would be Counter-Strike/reslists/...

Anyone???...??????

Edit: Anyone know where to find where the clientMax is defined? I want to override the maxplayers set at ServerActivate on each map change.

Last edited by dead bwoy; 15-06-2004 at 03:42..
  
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