from
http://unreal.epicgames.com/UnrealScript.htm:
Quote:
[...] This fact is transparent to UnrealScript code, but becomes very apparent when you write C++ code which interacts with UnrealScript.
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so it MUST be possible somehow.
Still investigating...
*edit*
In "UnrealScript variables" section
Quote:
native: Advanced. Declares that the variable is loaded and saved by C++ code, rather than by UnrealScript.
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it's a variable specifier (like "const"). looks interesting...