Thread: baserace
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Re: baserace
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TomTom
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Cool Re: baserace - 16-12-2006

Ver 4 tests:
- connection 22 - 157 goes through solid wall of axis mg/rocket tower at stage 3 construction
- IMO the long and safe underground path is too safe. there should be a camp above or near the underground dynamitable wall to kill the humans.
- CvOps seem to have the greatest problem in this map, pausing while carrying, going zombie in uniform near a pickup (and the cvop power-up hut deliver is ignored in favor of the medic's and the soldier's hut, so it may not be built until the others are maxed out)
- There was a setstate no entity warning occuring late in an long long extended-time map test, might be nothing important haven't reproduced it yet.
Overall quite good but I would only recommend it for single objective (or stopwatch which will run full maptime in any case).
- - -
"bots will try to steal or recover parts that have been dropped even if they are carrying parts"
yeah that one can be right funny
LOL. Almost captured one screenshot of this one: material with a stationary bot in the center already carrying (all you could see was the green ! circle) and dancing around without firing 5 axis bots trying to recover the loose materials box as well as one allied medic. They must have been like that not fighting for 5 or more seconds before the bot at the center moved and the materails were picked up and the fight resumed.


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