vectors in hl1 -
24-06-2008
hi i was looking a bot code for HL1 look i have this doubt
vec_t vecBegin + vec3_t (0, 0, 0);
ok i want to know if the vectors in half life are (x y z) right, so X is the plane, Y is the height and Z is depth, im not sure can you tellme, so that would be
vec_t vecBegin + vec3_t (x, y, z);
and vecBegin is
vecBegin[0] = x
vecBegin[1] = y
vecBegin[2] = z
i want to know these things about the sdk, i am exploring it
tellme if am i right
thanks
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