i have to admit that...
since I changed GetAimPosition like this:
Quote:
Vector Bot::GetAimPosition (void)
{// get enemy position initially
Vector targetOrigin = m_enemy->v.origin;
return targetOrigin;
}
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but YaPB still aim shaky...
even can't mess with Zbot normal@_@
To the worst, the basic structure of combat in 2.5x versions was rewritten but works definitely much less effient than earlier versions(like 2.0.0.864)
is it on experienment, for jeefo?