Re: intel_center waypoints -
20-04-2008
I have sometimes found problems with maps having entities that don't communicate that they have been blown. Very very rarely do I find the func_explosives associated with the toi don't work. More commonly it is something like a dynamite once entity is actually a func_constructible with NO way to reconstruct it. Example the door to the corridor above the main gate in bremen_b1/b2, or the generator in glider, or gen b in Caha tavern.
First thing if an event_explode does not work is to double check the entity number. Did you enter the trigger_objective_info entity number by mistake rather than the func_explosive number ?(I do this mistake often even though I know better). Did the mapper put multiple func_explosives at that spot but only trigger one of them (follow the logic in the bsp)? Then if you just can not figure out what the mapper/map did that won't communicate to the aiscript, do add a fake func_explosive to create an event that you know will work.
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