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Demo Structure
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sPlOrYgOn
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Default Demo Structure - 19-12-2005

Does anyone have any information about the Half-life demo structure? I've been comparing lots of different demos to try to figure out it's structure. So far I've found out that it begins with "HLDEMO", a 32bit int for Demo Version, a 32bit int for Protocol Version, a 260 char string for map name, and a 260 char string for mod directory name. Everything after this point I have not figured out. I looked around the web and didn't find too much. I also looked at the quake 1 source code for demo recording, but I can't seem to connect much to the hl demo structure.. Looking at the HLSDK seems doesn't seem to tell much about the demo structure. Any information would be very appreciated.
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then I found this http://www.machinima.com/opendemo/od-misc.html
still looking at the perl code.. (dunno much, if any, perl)
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Last edited by sPlOrYgOn; 19-12-2005 at 09:55..
  
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