Re: Cs 2d! -
25-07-2007
One thing i don't want is having a 32x32 pixels tiles engine/grid.
What i want is:
- light / shadow effects
- a precise FOV.
- a world existing out of polygons instead of tiles.
Mind, it is still 2d.
I do have some little play testing programs here, one doing light effects, one doing the polygon thing. And one doing both, so i have a light map, a collision map, and a 'result' map which draws all the stuff together. Kinda looks neat. But when doing it 2d (not using OpenGL that is), it can be rather slow, so you have to think of a few tricks to keep the speed up.
I also tried some opengl stuff, got a rotating cube and all, but i lack time to invest more time into it. Perhaps i might recode the stuff to be using true opengl polygons instead of my own 'version'.
About damage, who knows. I want a sniper gun be really effective, visually giving you an advantage, ie something like that the world is being zoomed out (you see more) yet all you can see is through the weapon (so only where your mouse is , and only where your vission is not blocked).
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