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Re: Navigation using AABB
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Neoptolemus
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Posts: 93
Join Date: Apr 2012
Default Re: Navigation using AABB - 19-07-2017

Quote:
Originally Posted by The Storm View Post
Much better although the bot seems a bit nervous before jump.

Two things I can suggest about the framerate.

1. First record a demo, the while playing the demo start to do the actual recording.
2. About the issue in general - it sounds like something wrong with the calculation of the msec value.
Thanks for the suggestions, I'll give it a try if I can replicate the issue consistently.

Here is my to do list right now:

- Improve ladder handling when the bot is approaching from tight angles, to avoid getting stuck on the edges, or climbing up the wrong side

- Add drop calculations for non-adjacent sectors. Currently the bots can jump between platforms, but if the platforms are close enough, and the target platform is lower than the current one, it makes more sense to walk off rather than jump (potentially causing additional fall damage)

- Reduce zig-zagging when the bot is moving in a non-axis aligned direction. Take shortcuts in the path where feasible
  
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