Well, its not that I was saying that it was good that the dropped bomb couldn't be found.
I was trying to refer to the bomb not being found or picked up once-in-awhile.
I've seen human players have sight of the bomb, but do not try to fetch for fear for a CT camping near by. Therefore, he chose a different route so they could see all positions surrounding the dropped bomb. It's one of those things, a human could process, rather than a bot. Also I've seen human players camp near a dropped bomb and not pick it up right away. It's one of those concious awarnesses that humans have aquired over millions of years.
Anyway, snice I'm going off track, a bomb not picked up all the time seems fine to me, and more human-like. I guess a goal for AI Developers are to make a bot so well, that the humans playing with them, can't realize they are bots. And so far CS Bot and Brothers in Arms are closest.