Thread: porting a map
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Re: porting a map
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Austin
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Default Re: porting a map - 24-09-2005

Quote:
Originally Posted by op1e
I got bored with my maps again and I'm trying that port of dod_avalanche to cs 1.6 again. I got bsp edit working but i cant join terrorist force to add their spawns. It just drops me in the middle of the map as a ct. need ideas on how to do this.
Doesnt' the map have ANY t spawns?
If not then open up the map in BSPEdit - the stand alone map editor not the metamod one. Look for a ct spawn, infor_player_start and change it to an infor_player_deathmatch. Save the map. Now when you load the map you will have a t spawn and you can do the rest in BSPEdit_mm in game...
Let me know how it works out..
  
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