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Re: V1_rocket_b2 request waypoint
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TomTom
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Default Re: V1_rocket_b2 request waypoint - 13-11-2007

Yes I remember doing a Bobots1.03 waypoint on this map, enjoyable but big. Took another look, did a walkthrough, should be better in Fritzbot with or without lever controls I think. Looks like there are 2 TOIs available for special scripting requirements and a few that could be reassigned if needed. That means that the bots can respond based on the position of the half-track-V1 from the spawn to the train-yard as well as the position of the V1 rocket rail-cart. Teams should be 10-13+ I suspect but final testing will determine that.

Now I have no real time for a few weeks, but if nobody takes it on by December I'll see if I can post a playable WIP for Christmas. Please note: I am not promising to take any new waypoints all the way to release status anymore. So you would have to play test it and provide feedback. In the meanwhile if you want something to do, try writing up a strategy file (description of stages of game play and defensive positions).
  
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