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Re: Caha_tavern_b2 waypoints
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=AIM=
Artificial Inteligence Machine
 
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Join Date: May 2007
Location: Southend
Default Re: Caha_tavern_b2 waypoints - 11-06-2007

Thanks for all your hard work, getting the waypoints just right, Tom Tom earlier on this thread you mentioned your web site getting less hits, I would spend alot more time there checking for updates if the wallpaper didn't kill my eyes so much. Don't wanna be critical but just be able to have a clearer read.

I'm gonna test Caha 0.10 now, great stuff.....

Update, just tested a few times. I was an Axis eng ran straight to top after co opened the way, planted dyno on top of gen, only once an allied soldier stopped me, got doc's ran all the way back down, no opposition as their still fighting over flags. took 30 secs to blow basement wall and still had 16.42 mins left.

My point is, is there a way to disable blowing the generator until all flags are captured first.
Stop dyno from being planted on top of gen. (Like guns in Oasis)
Land mine protection (Not sure if possible near Generator)
More defense on stairs. (If dyno planted on Gen. leave flags to defend objective)

Any of these would help to give a better ratio to Allies.

Last edited by =AIM=; 11-06-2007 at 13:54..
  
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