Re: Unreal engine driver communication -
12-04-2004
Polling should OK since the driver only needs to kick in after Unreal updates each frame. The two way communications can be done through the shared memory buffer (assuming Unrealscript can create one).
Even if we can get two way communications to work, botman is indicating that the facilities provided by Unreal script may be too limiting.
For example, are we able to determine things such as if a bot has ammo left or not, what is a bots health, etc.
Maker of the (mEAn) Bot.Admin Manager
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
Last edited by botmeister; 12-04-2004 at 22:21..
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