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Re: United bot navigational data?
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Pierre-Marie Baty
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Default Re: United bot navigational data? - 23-12-2004

a sure thing is that waypoints are certainly the most engine-independent way of doing things. Nothing can stop you to store vector locations to an external file, which is, by nature, engine and game-independent.

However I'm against this. Too simple. And I won't scrap my work on navmeshes and the opportunities it gives me like this.



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