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Re: Working on a game...
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mirv
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Default Re: Working on a game... - 06-06-2006

A relatively long way, but I have started to think about parts of the design to allow for A.I. For example, the controller setup is such that any glob (Game Level OBject - just to sound cool) can be controlled via a controller. Whether that controller is human or computer doesn't matter, and it allows for a glob's controller to be easily swapped between human and computer. It also makes for easy scripting of globs. A glob is basically any object - light source, crate, player, bullet, etc. I did have interesting thoughts of a person looking at some crates, then one of them suddenly jumping up and bouncing around the place.
But I will be talking to the bot coders more once the physics is more concrete, as I want to know fairly early on what would make the task of A.I programming easier!


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