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Re: help - radio emulation
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commonbullet
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Posts: 49
Join Date: Nov 2004
Default Re: help - radio emulation - 02-11-2005

I was trying it with PM_tools.

There's one thrown message whenever radio is activated that I didn't handle. It's type 23, signed as "tempentity?"
I've checked and my script doesn't send such message.
I couldn't guess what are the values for.

I've added one csbot to test that and there's the result. The type of message nor the player position seems to affect this values.

Quote:
PMTOOLS (HUD): Entity #1 (commonbullet) SENDS MESSAGE type 23 ("tempentity?") in 1 ("MSG_ONE") from NULL
PMTOOLS (console): MESSAGE_BEGIN (MSG_ONE, tempentity?, NULL, Entity #1 (commonbullet))
PMTOOLS (console): WRITE_BYTE (124 [0x7c])
PMTOOLS (console): WRITE_BYTE (1 [0x1])
PMTOOLS (console): WRITE_COORD (35.00)
PMTOOLS (console): WRITE_SHORT (185)
PMTOOLS (console): WRITE_SHORT (15)
PMTOOLS (console): MESSAGE_END ()
PMTOOLS (HUD): Entity #2 (Hank) SENDS MESSAGE type 23 ("tempentity?") in 1 ("MSG_ONE") from NULL
PMTOOLS (console): MESSAGE_BEGIN (MSG_ONE, tempentity?, NULL, Entity #2 (Hank))
PMTOOLS (console): WRITE_BYTE (124 [0x7c])
PMTOOLS (console): WRITE_BYTE (1 [0x1])
PMTOOLS (console): WRITE_COORD (35.00)
PMTOOLS (console): WRITE_SHORT (185)
PMTOOLS (console): WRITE_SHORT (15)
PMTOOLS (console): MESSAGE_END ()



  
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