Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Join Date: Apr 2012
Default Re: Recast / Detour - 13-10-2015

Right, finally got it parsing BSPs properly. Had a bit of a frustrating moment where it was coming out garbled, but I think it's down to the fact that OBJ files start indexing at 1. All sorted.

Just going to start working on the placement of icons for things like ladders, doors, hostages etc so we can start seeing the automatic generation of a tactical layout for BSPs opened in the program. Once there's enough of interest, I'll release a version for people to play with.
  
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