communication between two plugins -
13-10-2008
I was wondering how could I establish communication between an amxx plugin and a metamod plugin - more precisely, an amxmodx plugin sets the game rule and a metamod bot should be aware about what's going on in the match.
It's been suggested that I could use engine messages, but I lack of understanding the mechanism.
I guess those messages have fixed sequences of parameters for each type of "event". I couldn't find where/how they are set in hlsdk, all I found was about SVC_TEMPENTITY.
Can I use a custom sequence of parameters and just return supercede?
Otherwise, if I would only be able to use existent messages patterns, wouldn't that be confused with 'real' engine messages.
I'd appreciate any information you could provide.
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