Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Join Date: Apr 2012
Default Re: Recast / Detour - 08-07-2015

Yeah, the entities section is all ASCII so you can open it up, scroll to that bit and take a look. However, it may be that the flag is set in the model reference. In fact, thinking more about it, that would make more sense anyway. I'll take a look tonight.

In the meantime I've decoupled the bot's movement from their view, so they can strafe, run backwards while looking at something. I have made it so that running backwards is less accurate (so they're more likely to miss the door and run into the wall when not looking where they're going).

I need to figure out a way to stop Detour from hugging corners so tight, as bots often get caught on geometry. Are HL collisions done with boxes or cylinders? I wonder if that's the issue.
  
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