Re: Working on a game... -
07-10-2006
Another update: my visibility tree is coming along very nicely. I just finished some code to rebuild the tree when unbalanced (only to be done when there's free time), which works just fine (near as I can tell). And a balanced tree improved my test bed framerates substantially for viewing only smaller areas - though as expected it was a tad slower if I tried to view everything at once.
Now to stress test the new "balancing" code and see where it breaks, and more of the fun that is debugging.
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