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Re: Bugs in Gravebot 0.1 and 0.2
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BuMHeD
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Posts: 22
Join Date: Nov 2004
Default Re: Bugs in Gravebot 0.1 and 0.2 - 12-01-2005

Actually, Kronikles... if you're playing HLDM... I think I know what you're referring to. This is actaully a bug in steam... and it happens in my server all the time. I call them "phantom" player slots. This usually occurs when someone joins/leaves at the same time or shortly after a map change or server restart. What is occuring is that your server loads the list of players in the server and then the client disconnects, therefore the server logs the player name on the list of players, but the ping will always be 0, and they will not really be there. When this happens on my dedicated server, all "phantoms" are cleared on the next map change or restart. Phantoms do not take up players slots, and sometimes disappear if a server is full (because the scoreboard cannot display more names than the sv_maxplayer variable specifies). Next time it happens, if it's just you and some bots, try changing the map or restarting the server and see if they go away. If not, then it's not the same thing.

*~BuM~*

EDIT: Another idea. In your gravebot.cfg file, if you use the "addbot" command to load bots when you start the server, you may want to add a short pause between them. It should look like this:
addbot Grave 3
pause 2
addbot Headcrab 2
pause 2
etc...
The pauses prevent bots from bottlenecking the server upon startup, and thus preventing crashes/freezes. If that doesn't do the trick, you may need more assistance from Ghoul.

Last edited by BuMHeD; 12-01-2005 at 23:12..
  
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