lol, i thought i had halflife.wad already loaded into hammer *stoopid*
How.Dare.You, what are you using to compile the map? im using ZHLT Compile GUI v6 because the bog standard Hammer compiler cant handle the number of WADs ive included in the map, ive used textures from pretty much every WAD in the cstrike directory
i wonder if you get the problem using the same compiler