rofl @ pierre, and yeah, i remember Neo
Code:
float f_update_weapon_time; // Aargh
in experimental (commented out now) code to make bots jump:
Code:
// we are going to fall
// JUMP baby
Code:
// VIP: When we found an enemy, we have a problem.
if (vip)
{
// We do not forget our enemy, but we will try to get the heck out of here.
// TODO TODO TODO: code something here?
}