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Re: communication between two plugins
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commonbullet
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Default Re: communication between two plugins - 18-10-2008

Thanks KWo, I understand now why engine messages should be sent instead.

But wouldn't these messages be confused with "real" game messages anyway?
I mean, suppose csflags plugin (an amxx plugin that adds "capture the flag" gameplay to cs) would send a message every time a flag is captured so bots (metamod) would be aware of the event. If it used an existent message like teaminfo or whatever, wouldn't that cause some mess in game?
  
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