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Re: Navigation using AABB
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SamPlay
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Join Date: Jan 2006
Default Re: Navigation using AABB - 19-06-2017

hi!
I am working on navigation system too, though with a different approach, so I am following this thread with interest.

I coded a bot from Podbot in the past;
As regards Podbot, as far as I remember, bot jumps were recorded from actual player jumps; the velocity at jump start is stored with the jump start navigation point; when the bot triggers the jump, the bot code forces its velocity to the stored one, which
- generates irrealistic ( violent ) direction changes if the bot direction does not match the player one at the time of recording.
- provides the right vertical and horizontal velocity components for a successful jump, though the bot velocity just before the forced setting might not have been appropriate ( this showed as irrealistic 'kicks' sometimes).
Hope this helps.
  
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