Quote:
Originally Posted by Lazy
Just dropping off an idea...
I think you should implement a small scripting into this. In addition to allowing plugin dlls, let people create and use plugins in a safe and easy to learn language (maybe basic like?).
This way, you get more people and ideas making good plugins using the easy language and C, C++ developers get to keep the power of their languages.
Just an idea though since virtual machines do take up a bit more work than native code, or maybe just compile into native code to begin with?
Just a thought, unless I completely mis-understood what you were saying.
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I'm sure scripting of some form will be talked about once we start defining what the UB will do and how it will be structured. At the very least a scripting component could be made available through one of the plugins, or through a plugin-like module.