Thread: vectors in hl1
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Re: vectors in hl1
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OMGCODING
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Default Re: vectors in hl1 - 24-06-2008

hi KWo

so is this correct
vec3_t (x, y, z); ====> vec3_t (ground, depth, height);

i mean to add a vector are the correct positions of x, y and z for adding vec1 = vec1 + vec3_t(x, y, z)????

vecBegin[0] = x
vecBegin[1] = y
vecBegin[2] = z

thanks
  
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