Re: vectors in hl1 -
24-06-2008
hi KWo
so is this correct
vec3_t (x, y, z); ====> vec3_t (ground, depth, height);
i mean to add a vector are the correct positions of x, y and z for adding vec1 = vec1 + vec3_t(x, y, z)????
vecBegin[0] = x
vecBegin[1] = y
vecBegin[2] = z
thanks
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