Well this is what I changed in the navigation..
It now depends more heavily on the waypointer's abilities
or.. should I say the waypointer's knowledge of the waypoint's radius
Heres what's new... It used to be that the bot thought it had reached a waypoint when it was within 50 units of the waypoint's origin (this only pertains to normal unflagged waypoints).
But now the bot thinks he has reached a waypoint when he is within the waypoint's radius...
I think this makes the bot act more normal in wide open areas...
[edit]
I'm thinking of changing this back to how it used to be..
[/edit]