Re: what means the file : h_cine.cpp -
11-12-2020
===== h_cine.cpp ================================================== ======
The Halflife hard coded "scripted sequence".
I'm pretty sure all this code is obsolete
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "decals.h"
class CLegacyCineMonster : public CBaseMonster
{
public:
void CineSpawn( const char *szModel );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT CineThink( void );
void Pain( void );
void Die( void );
};
class CCineScientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-scientist.mdl"); }
};
class CCine2Scientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2-scientist.mdl"); }
};
class CCinePanther : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-panther.mdl"); }
};
class CCineBarney : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-barney.mdl"); }
};
class CCine2HeavyWeapons : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2_hvyweapons.mdl"); }
};
class CCine2Slave : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2_slave.mdl"); }
};
class CCine3Scientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine3-scientist.mdl"); }
};
class CCine3Barney : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine3-barney.mdl"); }
};
you mean some very old "video" coded in the hl valve dll without map ?
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