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Re: what means the file : h_cine.cpp
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sixcentgeorgefr
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Default Re: what means the file : h_cine.cpp - 11-12-2020

===== h_cine.cpp ================================================== ======

The Halflife hard coded "scripted sequence".

I'm pretty sure all this code is obsolete

*/

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "decals.h"

class CLegacyCineMonster : public CBaseMonster
{
public:
void CineSpawn( const char *szModel );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT CineThink( void );
void Pain( void );
void Die( void );
};

class CCineScientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-scientist.mdl"); }
};

class CCine2Scientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2-scientist.mdl"); }
};

class CCinePanther : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-panther.mdl"); }
};

class CCineBarney : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine-barney.mdl"); }
};

class CCine2HeavyWeapons : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2_hvyweapons.mdl"); }
};

class CCine2Slave : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine2_slave.mdl"); }
};

class CCine3Scientist : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine3-scientist.mdl"); }
};

class CCine3Barney : public CLegacyCineMonster
{
public:
void Spawn( void ) { CineSpawn("models/cine3-barney.mdl"); }
};


you mean some very old "video" coded in the hl valve dll without map ?
  
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