Thread: progress
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Re: progress
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Persephone
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Status: Offline
Posts: 74
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 11-01-2018

For tschumann, thanks for working on that part. I will waiting for it.

For RoboCop, I've already tested your waypoint and this is my review

op4ctf_blackmesa : This map is so huge. Even with waypoints, bot is still hard to capture the flag. Sometimes they are just roaming around without any purpose

op4ctf_orange : This map is not large, but there is only one way to get the flag. Therefore, instead of "finishing objective", they are only killing each other forever (to make it worse, because there are too many bots, we can't even touch flag at all, and it will just causing a chaotic gameplay unless you are smart enough to running and ignoring everything which bot seems impossible to doing that)

Well, I didn't mean to say if your work is terrible. Thanks for your try, and as reward for you, I will give you this.

This is a custom map called "op4ctf_omen". I've included a waypoints for that map. Believe it or not, this map is easier to take and capturing a flag. Of course the bots will get in your way to the flag, but it still possible even in large numbers. Trust me. In my first try, both I and my opponent got 1 point each.

Oh, one more thing. If you have hpb_bot installed, I made a waypoint for hpb_bot too. With metamod, you can combine sandbot and hpb_bot together so you can play with these bots on that map.

I will waiting for your review.
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