Re: Waypointing -
30-11-2004
So your guesses are that Grave Bot causes si.dll to have an infinite loop. Hmm... seems like I can't help you there. As far as I know, it doesn't have a pattern when si decides to crash. Sometimes I get really far into the game, sometimes I've just played for 4 mins or so; sometimes there's heavy gunfights, somtimes there was peace everywhere. And I don't see how adding and kicking bots would cause an infinite loop, unless the kicked bots are still loading something.
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