Quote:
Originally Posted by mhanor
That line of code is the last that sets vecLookAt (I'm logging it). Looking at the bot at that moment, its sight is directed at a waypoint very near it. I'm not sure if it's limited only to that, but it seems that every time it approaches a camping waypoint, before settling into position, its aiming points toward the previous waypoint.
|
That was exactly expected by the line of code above (bot.cpp 5704) - when the bot is approaching a waypoint near the wall (or some corner - like camping waypint usually is placed), he should look backward - instead looking at the wall in front of his path.
Quote:
Originally Posted by mhanor
|
Quote:
Originally Posted by download loaction
demo.zip
File Size: 154.50KB
The file is not currently available. Our support staff have been notified and we hope to resolve the problem shortly. Please try again later.
|