Re: Basic FritzBot Map Tools Info -
06-07-2005
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Other available action commands and their function:
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"action_move" <- moves the action to your current location
ex:
"action_move 14" <- moves action 14 to where you are now
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"action_radius" <-sets actions area of effect, works just like node one
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"action_class" <- lets you set what class uses this action
ex:
action_class 3 10 <- only meds and LTs and use action 3
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"action_active" <- sets whether or not action is "active forever" or not
0 = not active forever
1 = active forever - once activated will be "inherited" into all action Group IDs
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"action_group" <- sets the actions Group ID
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"action_closenode" <-sets the closest path node to this action.
This is set by the game itself when you create an action, but you may find that it sets a bad one, and may want to set it yourself.
Basically, this stores the closesest node for pathing purposes, so when the bots want to move towards this action, they know what node is close to it.
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"action_ent" <- sets an actions entity number to a value you set.
ex:
you have a dynamite action (lets say action 0). You set its its entity number to the entity number of the trigger_objective_info (lets say its 187).
action_ent 0 187 <- sets action 0's ent num to 187.
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"action_allies" <- set the allied action at this action
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"action_axis" <- ditto from above, but for axis.
ex: action_axis 5 0
You just set action 5s axis goal to camping.
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"action_clear" <- erases all the actions (but NOT nodes) on a map
Do this if your having problems with your actions, but have nodes you want to keep. This, like the node_clear command, is permanent! Beware and save/backup often!!!!
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"action_links" <- what actions are linked to this one
OK, there are 4 available links for each action. Currently, only camp/snipe/panzer actions use this.
This is basically to tell the bot where to look when it camps.
Say you create action 4, that is for camping. then you create actions 5, 6, 7, and 8 which are aim nodes.
By themselves aim nodes do nothing, but if you link them to action 4, the bot will know to look at these four aim actions.
ex:
action_links 4 5 6 7 8
Action 4 (the camp action) now has 4 aim actions linked to it (actions 5, 6, 7, and 8).
When the bot reaches action 4 and camps, it will randomly look at the origin of actions 5, 6, 7 and 8.
MAKE SURE YOUR LINKED ACTIONS ARE "AIM" ACTIONS! If not, they will be ignored!
In the future I may have it possible to link other actions for some interesting effects, but for now thats whats available.
Dum Spiro Spero
Last edited by Maleficus; 19-07-2005 at 06:51..
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