Quote:
Originally Posted by The Storm
@RoboCop The list is are watching is just a backtrace, not a "huge list of errors". There is no really a reason to split the builds for Metamod and Non-Metamod. The code is isolated in checks and calls Metamod functions when loaded as plugin and the normal game/engine functions when is working standalone.
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Well actually they are huge cos those backtrace errors seem to had multipled by that existing error and flooded my terminal over 35 lines...