another one for the road, here it's the FIRST racc bot EVER to go through that tiny hole. I was having a LOT of problems with the ability of the bots to follow paths accurately all the way, because contrarily to bots like POD-bot and other ones, these bots are not following their paths as if they were on a track (meaning, they don't face perfectly their next waypoint until they reach it exactly, jumping right on time with the right speed, moving on the same path always and then skipping to the following waypoint etc.) Here the bots press the forward, strafe, jump and duck keys just like humans, continuously deciding which key to press by evaluating their environment... that's what makes it so difficult to evaluate when they have "reached" a navigation node and when they should skip to the next one. Anyway, I've been rewriting the BotWalkPath() function today and seeing that I believe I'm on the right track