V3 Build 16d
+Bots should pickup also "worse" weapons (better/worse - according to the weapon's priorities in botweapons.cfg) if the current "better" weapon is out of bullets.
+Added support for pickuping ammo, nades, armor, medkit in item mode of CSDM (or on maps fy_xxx)
+Fixed bug with bots not being able to pickup even "better" secondary weapon.
+Changed - the entity player_weaponstrip will get as v.target and as v.targetname the value "fake" only if v.target is empty string.
+ They should think a bit less before shooting (which should make them a bit harder again, I hope).
Please test it and give me the feedback
@persons135 - please, test if they are harder again.